Rules
These rules are a work in progress.
General
- The track must be fictional and must be your own creation. Collaboration is allowed.
- No WIP race tracks are permitted. The track must be in its finished state and ready for racing.
- No "joke tracks" allowed. The track must be made in a way that promotes a safe and realistic racing environment.
- The means by which the track can be properly accessed from outside of the track premises must be clear (eg: gates, tunnels, etc.).
- The track must have a "garage area" that has access to the track, and can be accessed from outside the track premises. Garage buildings are optional depending on the type of track.
- The flag stand, grandstands, and emergency equipment must be protected with physical barriers. The flag stand and grandstands must have an additional fence to protect against airborne cars.
- The track must have a place to park cars that have been retired from the race if the garage area is not accessible during a race session.
- The track must not use any vanilla NR2003 assets. This includes tracks, objects, textures, audio, or video, whether fully-vanilla or modified. The same rule applies to using vanilla assets of any other game without permission from the developer.
- A track inspired from a "local short track" does not have to have a functional pit road. But it still needs to have a protected place to park retired race cars if the garage area is not available during the race.
PTF-Specific Rules
- The track must be a continuous circuit.
- The track may not have any segments that are disconnected from the circuit.
- The track may not have more than one configuration.
- All PTF surfaces not apart of the circuit (eg: infield details) must be converted to 3DO and added as a TSO.